sketch scanned from sketchbook “the Butcher Sweeney Todd”
We rented this and I sketched the case cover. I liked the movie.
We rented this and I sketched the case cover. I liked the movie.
This assignment provided an excellent opportunity to work on a project that I have put off for way too long. I made up the cartoon character a few years ago and put a few of my jokes on some merchandise. The character’s name is Cock-a-Doodle-Dude and the humor surrounding him is that he is a cock who likes to rock out to heavy metal.
I wanted to create a pocket size image for the front of the apparel. I when with a circular design for the logo, with the lettering surrounding the character in the center the eye would be first drawn to the character then the words.
This painting was an attempt to paint a painting using a Dutch painter’s pallet. The colors I used were from a few different Rembrandt paintings. I ended up with an interesting portrait of a modern subject. Of the subjects portrayed most by Dutch painters I was of course drawn to their landscapes and portraits of their women. I went with the portrait of a woman, I chose this subject because of it’s modern feel. The approach to the painting was more related to the French Academy than the Dutch technique. I believe I am on to something here. In traditional painting the act of painting in gray scale to complete the paintings values then adding colored glazes is called Grisaille. notice blow that the colored images don’t start untill the third one back. Most of the work is shape, form, and chiaroscuro.
This is a pile of photos stacked on top of each other used to create a unifying image. The monster is just a pile of tractor and tech parts images that I found on the internet. Composed together they form a scene that is very interesting and provoking.
Watercolor portrayal of a subjects can be tricky business. Lighting helps a lot in reference photos used while painting. In the particular portrait I asked for light conditions to be positioned linearly to the left and right of the baby. The result is a nice shadow the light cast on the form that can really bring visual information to the portrait.
This is a early scan of the painting after roughing in the background and the flesh tones
I Painted this landscape in from reference photos that I took last summer in Colorado. The substrate was prepared by incorporating Kills oil primer with a 2 inch brush. While preparing the 3/8 board I made no attempt to create a smooth surface. While painting I used this texture to get some very interesting effects. This process is not something that I will use in all my upcoming works, but I will no doubt use this type of texture effect in a future series. I started the painting with an crimson base under painting fir the foreground, and a violet-blue base for the back ground. Following layers of oil glaze were applied to neutralize the initial colors and contrasts were created using complementary colors.
This was a class project still life. Special thanks to Mike Grion from Bellevue University for the set up. This sketch took about 3 hours start to finish. And was a week two exercise in my digital imaging class. Using a tablet and digitally painting is something that I find remarkable. Nailing down a solid work flow is what I am after here by experimenting with several Photoshop tools. I don’t have it down yet but I am on my way.
This is a digital sketch of a Rifts Coalition vehicle named Death’s Head first presented by Palladium books in Rifts: World Book One, illustrated by my hero Kevin Long written by Kevin Siembieda.
I started with a somewhat messy perspective grid that progressively got worse. I didn’t care too much about the mess because I was working digitally and could erase what ever I wanted to. So I approached it like a block of three dimensional space that needed a good chiseling. This is an exercise that I use, although not as comfortable digitally as I am “pen and paper”, I expect to become more comfortable digitally as I continue to work at it.
Kill, without hesitation or remorse.

Rift’s Coalition Dead-Boys is a third person CRPG action adventure for the PC that places the player in the human supremacist Coalition army as a weapon specialist. The player’s job is to ensure the safety of the human population from the dimensional beings that have emerged from the rifts and have settled in North America.
The game appeals to a diverse target demographic because of its uniquely obscure yet renowned history as a tabletop RPG. Rifts: Coalition of Dead Boys (RCDB) will involve several battlefield scenarios, vehicles, power amour, and other possibilities from every battle field perspective. The game engine used will be the Unreal engine that was used to bring players the non-stop action of
This is an easy view on the way to the top of Mount Evens…