This is a matching game that I made using actionscript3. It is just like the old memory game except I used my artwork. I wanted to use art that had the same subject matter so the game seemed cohesive. Lucky for me I had been creating this type of work for the last few years. This code was modified by altering the size of the art tiles to that they can be better observed.

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Enlarge to full screen!!!

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A quick render for now until I have more time

This is the model that I made from my own concept art that was created using Sketchbook Pro. The model was then created in 3DS Max and sculpted in Mudbox. The maps have been imported back into Max and I will post more renders as soon as I set them up.

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YouTube Direkt

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YouTube Direkt

http://www.youtube.com/watch?v=ZzYIN5QJB-8

A quick render for now until I have more time

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I worked on creating a model from http://www.unknownworlds.com/art_test standards. Starting with the concept suggestions I didn’t want to create  a verbatim model strait from the concept art. So I combined two of them to get the same feeling as the concepts but in doing so came up with an original model. Here are some renders of the process. The cart was made as a low poly model with less than 5k polys, the mid poly cart consists of 14.5k

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I have been busy painting a sculpting lately and I haven’t had a chance to fully describe the different directions that my work is transforming into. I still love the smell airbrush reducer and liqin, but what I am getting into now will change everything. With every new project I work on in 3DS Max I gain more control in not just creating a mere image, but an entire world that all the rules of art apply to. This exposure has already begun to affect my traditional mediums as well as digital.

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I was messing around with creating some 3d maps from photos and here are some of the renders.

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r'Lhey053010

Here are a few renders that I made for the lost island of  R’lhey, where the dreaded priest of the elder gods Cthulhu is lying dreaming, not dead, but not alive. The challenges in creating this environment where plenty as the story describes some of the elements that I was able to model, it still has a long way to go but I think this was a good experience. I feel like this study at least deserves the renders to be posted here. I would have done things allot different if I were challenged to do this all over from scratch. The UVs were peaced together from a flat map and I took special care to line up the seams the best I could. I made everything in 3dsMax exported to mudbox and rendered everything back  in Max using Mental Ray as a render. This was all based on the concept art for this environment that I sketched up a few months ago.

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This painting came about from a black and white drawing in sketchbook pro that I just kept painting on. It is rare that I can begin with no plan and stick with the painting until it becomes something. Most paintings I create I have some idea or purpose  before I make a single mark. This painting on the other hand started with cloud shapes and just evolved from there. It is allot of fun to paint whimsically undirected like this, and I do it often but just never to this degree. Start to finish this painting took about 3-4 hours. The dusty looking environment reminded me as I worked of  the vast dust bowl that we call Mars. So I painted the color in values of red and orange and the Martian landscapes began to come together. The point of the painting was for a book cover mach up for my portfolio, I believe this work will make a great addition.

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