This is a matching game that I made using actionscript3. It is just like the old memory game except I used my artwork. I wanted to use art that had the same subject matter so the game seemed cohesive. Lucky for me I had been creating this type of work for the last few years. This code was modified by altering the size of the art tiles to that they can be better observed.

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A quick render for now until I have more time

This is the model that I made from my own concept art that was created using Sketchbook Pro. The model was then created in 3DS Max and sculpted in Mudbox. The maps have been imported back into Max and I will post more renders as soon as I set them up.

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YouTube Direkt

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YouTube Direkt

http://www.youtube.com/watch?v=ZzYIN5QJB-8

A quick render for now until I have more time

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r'Lhey053010

Here are a few renders that I made for the lost island of  R’lhey, where the dreaded priest of the elder gods Cthulhu is lying dreaming, not dead, but not alive. The challenges in creating this environment where plenty as the story describes some of the elements that I was able to model, it still has a long way to go but I think this was a good experience. I feel like this study at least deserves the renders to be posted here. I would have done things allot different if I were challenged to do this all over from scratch. The UVs were peaced together from a flat map and I took special care to line up the seams the best I could. I made everything in 3dsMax exported to mudbox and rendered everything back  in Max using Mental Ray as a render. This was all based on the concept art for this environment that I sketched up a few months ago.

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week nine051510 web copy

I have been kicking the different images around for the Cthulhu character for half my life. Sounds pretty crazy but it is completely true. For the most part I have been in agreement with the various concepts that have been painted and published over the years. It was after I saw the character Davey Jones in the Walt Disney block buster “The Pirates of the Caribbean”  that I put a concentrated focus on the reconstruction an image from the text. I have become a Lovecraft fundamentalist. Nothing against Davey Jones, he is bad ass and beat Cthulhu to Hollywood claiming the character’s face along the way. The Story “The Call of Cthulhu” is only like 30 pages, and I have read better short stories, but this character created its own mysterious sub-culture that has fed artist, poets, and gamers for generations. He has become the patron saint of open ended creativity. That is a pretty impressive feat for a character to pull off considering they are only vaguely described in the text. Cthulhu is so endeared to the artist’s hand that Lovecraft himself couldn’t help a few sketches. His sketches are of the statue idol of the seated Cthulhu from the story and not of the creature it’s self. Pouring over the text I outlined dimension of the idols in another post. Ultimately I came to the realization that the two different looking idols representing the same character could only mean that the characters shape could shift and transform. The “Outline of the creature in clay”, “something beyond words”, is how Lovecraft describes the art that portrays the creature Cthulhu in the story.  Artists have had free interpretation of the creature because it is never directly described first hand in the story. The great and diabolically evil denizen of hell, priest of the elder gods, has been marketed as cute little stuffed animals all shape and sizes, which I love by the way, and books of artwork from the nightmarish to the humorous are for sale now to an ever-expanding consumer. I have been influenced greatly by the Pop-art Cthulhu concepts as they are obvious in my studies.

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relhey

I read Call of Cthulhu when I was a teenager and it had a long term effect on my imagination. It is only about 30 pages and is here if you want to read it.  This alien place is older than humanity and was heaved from the bottom of the sea to the surface by a supernatural earthquake. It is a cyclopean landscape covered in green ooze.

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Herbert_West_Re-Animator_syringe_concept_art

I was really stuck trying to figure out what to do for this week’s concept, I wanted to create something completely new that I could use as a prop in some renders. It  was a tough decision, I started drawing guns and thinking of vehicles, but I wanted to do an indoor scene to practice some of the rendering techniques using Mental Ray that I have recently been introduced to. When I am not sure what to draw I run through a list that always generates thumbnails, in order, D&D, Rifts, and last but certainly least, the macabre world of Lovecraft.

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The program that I used to draw this concept work was Autodesk’s Sketchbook Pro 2010. The program runs really nice and it didn’t take long at all before I was drawing pretty comfortable with its key board short cuts. With a tablet sketchbook Pro is easy to switch from tool to tool with out touching the key board too much. Hold the space bar and you can move and scale the canvass. Hold B and move the tablet up or down and you can change your brush size. Use the blur tool and eraser, draw again on top of that, and you have complete control. There is a mirrroring capability in Sketchbook Pro that lets you see the progress as you draw perfectally symetrical elements in both X and Y axis that is amazing.

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This User Inter face was designed from the perspective of a power armor pilot. This particular design is for the World of Rifts: Coalition of Deadboys Game doc that I wrote. No one to my knowledge has made a UI for Glitterboy armor so here is my first mock up. The armor is called a Glitterboy because the surface texture is like a mirror. Because of the highly reflective surface of the armor is super resilient to laser fire. I can not wait to make a 3D model of one of these bad boys. Rifts Glitterboy User Interface

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