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This is the model that I made from my own concept art that was created using Sketchbook Pro. The model was then created in 3DS Max and sculpted in Mudbox. The maps have been imported back into Max and I will post more renders as soon as I set them up.
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YouTube Direkt
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YouTube Direkt
http://www.youtube.com/watch?v=ZzYIN5QJB-8
I worked on creating a model from http://www.unknownworlds.com/art_test standards. Starting with the concept suggestions I didn’t want to create a verbatim model strait from the concept art. So I combined two of them to get the same feeling as the concepts but in doing so came up with an original model. Here are some renders of the process. The cart was made as a low poly model with less than 5k polys, the mid poly cart consists of 14.5k

Here are a few renders that I made for the lost island of R’lhey, where the dreaded priest of the elder gods Cthulhu is lying dreaming, not dead, but not alive. The challenges in creating this environment where plenty as the story describes some of the elements that I was able to model, it still has a long way to go but I think this was a good experience. I feel like this study at least deserves the renders to be posted here. I would have done things allot different if I were challenged to do this all over from scratch. The UVs were peaced together from a flat map and I took special care to line up the seams the best I could. I made everything in 3dsMax exported to mudbox and rendered everything back in Max using Mental Ray as a render. This was all based on the concept art for this environment that I sketched up a few months ago.

I almost didn’t enter this painting into the Bellevue University Art Show, bu it is a good thing that I did because it won 2nd place. This painting falls under the Social Anomaly series that I have been working on. This particular piece was painted in oil but texturized first with a heavy body acrylic. The areas that are built up in the painting rise up to a 1/4 inch from the substrate surface. Social Anomaly is an inter-personal piece like much of my other work. The idea here is of the pressures of social influences on the artist and their reaction to the artist’s need to create. Here we have the artist’s eyes flung to the viewer for help or guidance as he sit chained to his easel and canvass. The pressures of the blue collar working class cloud the background with an impending atmosphere of demand while the shadow of the working class bounds the bottom of the seated artist and closes the composition in a reflection of silhouettes from the top of the painting.
This assignment provided an excellent opportunity to work on a project that I have put off for way too long. I made up the cartoon character a few years ago and put a few of my jokes on some merchandise. The character’s name is Cock-a-Doodle-Dude and the humor surrounding him is that he is a cock who likes to rock out to heavy metal.
I wanted to create a pocket size image for the front of the apparel. I when with a circular design for the logo, with the lettering surrounding the character in the center the eye would be first drawn to the character then the words.
Watercolor portrayal of a subjects can be tricky business. Lighting helps a lot in reference photos used while painting. In the particular portrait I asked for light conditions to be positioned linearly to the left and right of the baby. The result is a nice shadow the light cast on the form that can really bring visual information to the portrait.
This is a early scan of the painting after roughing in the background and the flesh tones
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